NYU, Graduate Division, Computer Science
Computer Graphics by Ana Neves

This was one of my attempts to get reflexion working

 

Ray tracing, Phongs, Reflexion and Textures

Using Professor Perlin's noise algorithms

Source code: PixApplet.java; Material.java; Sphere.java Shape.java ImprovedNoise.java SimpleRayTracer4.java SimpleRayTracer2.java