Computer Science Colloquium
The Technological Legacy of Virtual Human Simulation
Wednesday, May 2nd 11:15 a.m.
Room 1302 Warren Weaver Hall
251 Mercer Street
New York, NY 10012-1185
Colloquium Information: http://cs.nyu.edu/csweb/Calendar/colloquium/index.html
Richard Cole firstname.lastname@example.org, (212) 998-3119
Computer aided simulation of the appearance and function of the human body has found exciting applications in entertainment, biomechanics and medicine. What is more, recreating realistic humanlike behavior with a synthetic face or body model constitutes one of the most challenging benchmarks for physics-based simulation algorithms, due to the complexity and resolution of the utilized models. As a result, the quest for visual realism and improved performance in virtual character simulation has often inspired novel algorithms with broader impact in the field of physics-based simulation. Using realistic character animation as the underlying motivation, I will describe a host of new techniques that helped bring physics-based face and body models to life, and outline promising emerging applications enabled by these methods.
Eftychios Sifakis received BSc degrees in Computer Science and Mathematics from the University of Crete, Greece and is currently a PhD candidate in Computer Science at Stanford University. His research interests include physics-based animation of human body motion, methods for acquisition, analysis and synthesis of expressive facial performances and speech, and computational methods for simulation of large scale deformable structures with focus on the human musculoskeletal system. Eftychios is particularly interested in the development of anatomically and biomechanically accurate simulation systems for virtual surgery. For the last three years, he has been consulting with Intel Corporation on the mapping of physics-based simulation methods on chip multiprocessors.
Refreshments will be served
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