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See:
Description
Class Summary | |
Drawing | All of the functions for drawing either Nanomunchers or the graph are done through this class. |
GraphEditor | The Outer shell of the GraphEditor. |
GraphEditPanel | This is the panel the user interacts with when editing a graph. |
GraphGeneration | A rather small panel that allows all sorts of graphs to be read. |
NanoDecisionPanel | Shown to the user to decide where to place a single nanomuncher on the screen. |
NanoInputFrame | The actual window and direction choices to be presented to the user |
NanoSimulation | Arguably the largest piece of the Nanomunchers game is the simulation that shows the state of the game at each frame. |
SimulationStatus | TODO Further documentation needed |
Wide range of classes due to the diverse user interface.
Besides the NanoSimulation, a GraphEditor is included along with the Window that is presented to the user to make decisions on how to place the nanomunchers.
Please note: The Drawing class does all of the drawing needed in each of the user interface elements.
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