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P

PlayerColors - class heurgame.ui.PlayerColors.
 
PlayerColors() - Constructor for class heurgame.ui.PlayerColors
 
PlayerEvent - class heurgame.event.PlayerEvent.
 
PlayerEvent() - Constructor for class heurgame.event.PlayerEvent
 
PlayerListener - interface heurgame.event.PlayerListener.
 
PlayerProxy - class heurgame.PlayerProxy.
 
PlayerProxy() - Constructor for class heurgame.PlayerProxy
 
PlayerToken - class heurgame.PlayerToken.
 
PlayerToken(PlayerProxy, String, String) - Constructor for class heurgame.PlayerToken
This should only be called in the PlayerProxy Class.
parent - Variable in class heurgame.analysis.MoveAnalyzer
parent Delegated to for checking for duplicates and other minutia.
player - Variable in class heurgame.event.PlayerEvent
 
player - Variable in class heurgame.event.TurnEvent
 
playerAdded(PlayerToken) - Method in interface heurgame.Game
Called when a player has been added
playerHelper - Variable in class heurgame.event.turn.RoundRobinIterator
A ListIterator is doing the real dirty work playerHelper
playerJoined(PlayerEvent) - Method in interface heurgame.event.PlayerListener
Notificies listeners when a player enters the game.
playerJoined(PlayerEvent) - Method in class heurgame.ui.PlayerColors
Adds a new color to represent the player
playerJoined(PlayerEvent) - Method in class heurgame.ui.WelcomeScreen
 
playerLeft(PlayerEvent) - Method in interface heurgame.event.PlayerListener
Notifies listeners when a player leaves the game.
playerLeft(PlayerEvent) - Method in class heurgame.ui.PlayerColors
Removes the color from the field
playerLeft(PlayerEvent) - Method in class heurgame.ui.WelcomeScreen
 
playerMoves(PlayerEvent) - Method in interface heurgame.event.PlayerListener
May be sent as a status message or a return from validation from analysis
playerMoves(PlayerEvent) - Method in class heurgame.ui.PlayerColors
Ignored
playerMoves(PlayerEvent) - Method in class heurgame.ui.WelcomeScreen
Not used
playerStatusChanged(PlayerEvent) - Method in interface heurgame.event.PlayerListener
For implementation defined use
playerStatusChanged(PlayerEvent) - Method in class heurgame.ui.PlayerColors
Ignored
playerStatusChanged(PlayerEvent) - Method in class heurgame.ui.WelcomeScreen
Not used
playerTokens - Variable in class heurgame.event.turn.RoundRobinIterator
The source of the order is playerTokens
priority - Variable in class heurgame.logging.LogItem
Positive numbers, the higher the better priority

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