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java.lang.Objectheurgame.PlayerToken
Constructor Summary | |
protected |
PlayerToken(PlayerProxy parent,
java.lang.String origin,
java.lang.String name)
This should only be called in the PlayerProxy Class. |
Method Summary | |
java.lang.String |
getName()
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java.lang.String |
getOrigin()
|
java.lang.String |
getWhitespaceSafeName()
To adapt for whitespace intolerant protocols. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
protected PlayerToken(PlayerProxy parent, java.lang.String origin, java.lang.String name)
parent
- The connection to the player's input, insures you have
access to a PlayerProxy for construction.origin
- Describing the source of the input, usually a network
address.name
- Name of the player.Method Detail |
public java.lang.String getName()
public java.lang.String getWhitespaceSafeName()
public java.lang.String getOrigin()
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