If we come to a minefield, our infantry attacks... General Georgy Konstantinovich Zhukov.
Attacking a minefield is of course dangerous. Want to swarm over it. Explode as you need to but get over it fast. Can't just send one person ahead. One side places mines. The other side goes through. Wants to get through with at least some soldiers.
The architect will provide a graphical display showing the walls and the movements of H and P. The game should be designed to allow programs to play together (for the competition) or program against human or human against human (for the final project). The architect reports the positions of H to P and to P of H and also the position of all walls. The architect also records the score and determines if it is impossible for H to find P. The graphics should show the positions of H and P, the walls, and the current time.