Syllabus:

General course information

Mandatory Text:

Introduction to Java Programming, "Brief version", 7th Edition.
Note: If you already own the fifth or Sixth Edition of this book, then it will be fine to use them for this course
Note: You do not need the comprehensive edition
By Y Daniel Liang
Copyright 2009
Edition: 7th.
ISBN-10: 0-13-604258-9
ISBN-13: 978-0-13-604258-7

 

Optional Text:

Java How to Program (Sixth Edition)
By Deitel and Deitel
Published by Prentice Hall, 2005
ISBN: 0-13-148398-6

 
Supplemental Course Materials

Course Summary

Course Description: This is a first course in computer science, using Java, an object oriented language. You do not need to have experience with Java, but some basic knowledge of some programming language is required, including the following topics:

Students without programming experience should take the more introductory course -- V22.0002.

Topics: This is a tentative list of the topics we will cover


* It is very important to read the appropriate chapters in the text when the topics are covered, and to work through many of the exercises in the text as well as to do the homework assignments. The goal is not to teach you everything in the Java language, but to have you become competent Java programmers. Programming is not easy and becoming a good programmer is a learning process not unlike becoming a good writer. It needs patience, logical thinking, lots of practice, and the willingness to seek out help when necessary and learn from the responses to your questions.

Group project:
Students are required to work in groups to produce a final groups’ projects (worth 10% of your grade.) For the group project, students will develop a game in Java. The group project is an opportunity for students to experience Game development while working within a group, similar to the way projects are created in the real world. Each team will create a fully functioning game that employs a clean design, intuitive graphical interface, and technical functionality. This will be a great opportunity to for students to learn GUI programming in Java while building fun and interactive games.

Grades:

E-mail Accounts: All students are required to have e-mail addresses, and e-mail will be used extensively for communication with the course tutors, and for submitting the homework assignments. Your e-mail headers and mailing list subscription information must clearly display your name. Do not use an alias instead.

Class mailing list: It is an absolute requirement of this class to join the class mailing list. All important announcements will be sent to the class mailing list.

E-tutors and Computer Assignments: Our class has been assigned an e-tutor. E-tutors are upper-level undergraduate students with exceptional academic records. They are available by e-mail to help you with questions about the computer assignments, to evaluate your submissions, and to steer you in the right direction when help is needed. Five or six programming assignments will be given. Solutions must be submitted by e-mail, on or before the due date. Your e-tutor will send you an e-mail giving a numerical grade for your program. The e-tutor will run the final program on various inputs, so it is important that the program work correctly for any choice of input.

Remember that although the e-tutor is there to help you, she is also helping many other students, so limit your e-mail communication to a reasonable amount. If you are have much difficulty with the programs, you should ask your instructor and/or TA for assistance.

Cooperation, Acknowledgments and Cheating: You are expected to do your own work. It is fine, in fact often very helpful, to work cooperatively with other students, but the work you submit should be your own. If you get an idea from another student, or from a tutor, that you use in your work, this is OK, but you must acknowledge that person in the program comments. When you turn in an assignment, you are saying that you have done this work yourself. See the Computer Science Department's Academic Integrity statement. Disciplinary action will be taken against those who violate the rules.